LIVE OBJECTS
- An explicit activation model is used for audio and video objects.
- Live objects are simply entities that encapsulate:
- ``time-dependent state''
- ``configuration state'' .
- The two basic methods are ``activate'' and ``configure'':
- the time-dependent state is mutated by calling ``activate'',
- the configuration state is mutated by calling ``configure''.
- Live objects need a periodic activation in order to ... live,
- Activations come from ``activation sources'' (or ``logical clocks'').
- The event-driven programming model is simply extended with ``clock'' events.
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