net.sf.colossus.webserver
Class WebServer.GameThreadReaper

java.lang.Object
  extended by java.lang.Thread
      extended by net.sf.colossus.webserver.WebServer.GameThreadReaper
All Implemented Interfaces:
java.lang.Runnable
Enclosing class:
WebServer

 class WebServer.GameThreadReaper
extends java.lang.Thread

Check whether any game executed in an own process has been finished.


Nested Class Summary
 
Nested classes/interfaces inherited from class java.lang.Thread
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler
 
Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
WebServer.GameThreadReaper()
           
 
Method Summary
 void run()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

WebServer.GameThreadReaper

public WebServer.GameThreadReaper()
Method Detail

run

public void run()
Specified by:
run in interface java.lang.Runnable
Overrides:
run in class java.lang.Thread