GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore
KHR-GL46.texture_swizzle.smoke
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2

# timeout (60sec)
dEQP-GLES31.functional.fbo.no_attachments.npot_size.31x31
KHR-GL46.copy_image.functional
KHR-GL46.texture_swizzle.functional

# crashes
KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component

spec@.*dvec.*
spec@.*dmat.*
spec@.*int64.*
spec@.*64bit.*
spec@arb_texture_buffer_object@texture-buffer-size-clamp.*

# hangs
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs

# timeout
glx@glx-visuals-stencil
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@arb_texture_cube_map@cubemap npot
spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow
spec@egl_nok_texture_from_pixmap@basic
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4

# slow tests (skip list from @zmike)
spec@.*double.*
spec@arb_sample_locations@test
spec@arb_shader_image_load_store@semantics
spec@ext_texture_env_combine@texture-env-combine

# 3d sparse textures aren't implemented yet, and multisample tests use
# multisample storage images which aren't supported, so don't bother
# testing them.
KHR-GL46\.sparse_texture_tests.*3d.*
KHR-GL46\.sparse_texture2_tests.*3d.*
KHR-GL46\.sparse_texture_clamp_tests.*3d.*
KHR-GL46\.sparse_texture2_tests.*multisample.*
