Open3D release process¶
Release checklist¶
Collect all release artifacts in the Github draft release page
[ ] Create release notes draft (auto-generate?)
[ ] Create release videos
[ ] Open3D-ML
dev_to_masterPR and merge[ ] Version bump PR, merge to main
[ ] Build all Python version wheels (Linux, macOS, Windows x86_64) (CI)
[ ] Build Open3D C++ libraries (Linux, macOS, Windows x86_64) (CI)
[ ] Build docs (CI) and push to Open3d_website repo
[ ] Build arm64 wheels (with ML Ops):
[ ] macOS 12. Python 3.8+ (desktop):
Configure: `cmake -DCMAKE_BUILD_TYPE=Release -DDEVELOPER_BUILD=OFF -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DBUILD_TENSORFLOW_OPS=ON -DBUILD_PYTORCH_OPS=ON -DBUNDLE_OPEN3D_ML=ON ..`
[ ] Ubuntu 20.04 Python (all versions) (follow docs/arm.rst) (desktop)
Build command:
cd docker; ./docker_build.sh openblas-arm64-py311; ...
[ ] Build Open3D app
[ ] Ubuntu 20.04, Windows 10, macOS 10.15 x86_64: (CI)
[ ] macOS 12 arm64 (desktop)
[ ] macOS (x86_64, arm64) sign (desktop):
From build/bin directory: ../../cpp/apps/sign_open3d_app.sh Open3D.app ../../cpp/apps/Open3DViewer/Open3dViewer.entitlements :raw-html-m2r:`<apple-id>
<cert-name> <team-id> <app-password>`
[ ] (TBD) Windows app sign
[ ] Testing: Run all (especially visualization) examples and Open3D viewer with
(Suzanne, Khronos helmet, large point cloud - apartment), on Linux x86-64, macOS (x86-64, arm64), Windows x86-64.
[ ] PyPI: Upload wheels
[ ] Github: Publish release with auto tag version
[ ] Github: Create Open3D-ML release (auto tag version, auto-generate release notes)
[ ]
git pulldocs to website (Google cloud serveropen3d:instance1)[ ] open3d.org (wordpress) : Update downloads table and post release notes
[ ] Upload release video to YouTube
[ ] Announce on Twitter, Discord, etc.