Release Note for Colossus 0.11.0

Some new features (see detailed descriptions below):

... plus the usual usability & stability improvements:

Some explanations for the new features:

Player-colored Angels and captured legion markers
Prior to this release, all Angels were always blue and captured legion markers (when one player eliminates another, he "inherits" all the markers that player posessed) remained in their original color - as in the real board game.

Because this was asked so frequently, now this is finally changed: Angels are now displayed in the player's color (= same as his Titan), and the captured markers are re-colored to match that color as well (but they keep their original marker id, e.g. Gr01 - Gr12 for the markers of originally player Green, Rd01-Rd12 for the markers of the red player, etc.).

Right now this is not controllable via an option, but if there is demand it might be implemented to be optional.

Confirmation dialogs
It has regularly happened that a player forgot to handle one or more legions for split, move or recruit, especially on large maps which do not fit well as a whole to the screen.

The new release provides a protection against this type of "accidents": if you click Done and there is one or more legion(s) not handled, Colossus will prompt you whether you really want to end the phase. This is an optional behavior, but enabled by default. You can control all three of them in Preferences window, confirmations tab.

See also the next feature about marking legions as "Skip".

Mark legion as skipped
There are frequent situations where you do want to leave a legion without split, move or recruit. In that case, you should mark them as "Skip" so that they do not trigger the confirmation; i.e. the confirmation appears only if you really forgot some legion(s).

For Recruit, there is a "Nothing" button in the Select Recruit dialog. After that it is not highlighted any more. If you change your mind, just click legion again and the "Nothing" is cleared and legion is highlighted again. Using Undo ("U", or from Phase menu) will reset this as well.

For Split, there is a "Skip" button in the Split Legion dialog (where you click those creatures which you want to be in the split off legion). (Sorry, you still have to pick a marker first)-; If you change your mind, you can at any time still click and split it. If you really really want to get it highlighted again so that you remember it e.g. after a save and load few days later, you need to consecutively "Undo" all splits (or "mark as skip") which were done after this marking as skip.

For Move, I haven't found any nice way how to integrate that; there is no nice dialog at hand. To mark a legion as skip for Move, do the following: click on the legion as if you want to move it, so that the possible target hexes are highlighted. Now press either "S" on the keyboard, or in Phase menu there is a Skip action. If you change your mind, as with all moves, there is no other way than to undo all moves until you reach the point where you did the "mark as skip".

Mode/option "Need Lord for Battle Control"

See the description for it in Get Players / game startup dialog documentation.

Suspend button
The "Suspend" button is only meaningful in local games (e.g. you against several AIs). It would cause the server side thread to stop processing data - to give you time to inspect legions, because otherwise the AI's proceed quickly.

Since this button is meaningless if are only a "remote" client (like when playing on the Public Server), that button is now disabled in this case.