you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...
Public Member Functions | |
virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
generate the GLSL fragement shader |
you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, | |
unsigned int | splitCount, | |||
double | textureRes, | |||
bool | filtered, | |||
unsigned int | nbrSplits, | |||
unsigned int | textureOffset | |||
) | [virtual] |
generate the GLSL fragement shader
![]() | Generated at Tue Jul 20 04:54:15 2010 for the OpenSceneGraph by doxygen 1.6.2-20100208. |