stereo
[Interface specifications]

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud). More...



#define PLAYER_STEREO_DATA_STATE   1
 Data: state (PLAYER_STEREO_DATA_STATE).
typedef struct
player_pointcloud3d_stereo_element 
player_pointcloud3d_stereo_element_t
 Data: state (PLAYER_STEREO_DATA_STATE).
typedef struct player_stereo_data player_stereo_data_t
 Data: state (PLAYER_STEREO_DATA_STATE).

Detailed Description

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud).

The stereo interface is used to get synchronized access to the data provided by a stereo camera, namely the left and right image channels, the disparity image and the 3-D stereo point cloud. Image data can be in many formats (see the camera interface).


Last updated 12 September 2005 21:38:45